HUMAN RESOURCE MODELLING FOR BUSINESS PROCESS ENGINEERING Roberto Mosca, Simone Viazzo MISS DIP University of Genoa via Opera Pia 15 - 16145 Genova, Italy Tel +39 010 353 2883 - Fax +39 010 317 750 roberto@itim.unige.it st.itim.unige.it Chiara Briano BRB Studio Office Tower Voltri Port -16158 Genoa, Italy Tel +39 010 61 23 097 - Fax +39 010 61 22 234 chiara.briano@brbstudio.com www.brbstudio.com Marina Massei, Simone Simeoni, Danila Carini Liophant Simulation Via Molinero 1, 17100 Savona, Italy Tel +39 019 264 555 – Fax +39 019 23 02 289 marina.massei@liophant.org www.liophant.org ABSTRACT This paper is approaching the problem to consider and evaluate the impact of human resources in relation to M&S (Modelling & Simulation) applications in business processes. The paper proposes an approach for the impact evaluation in relation to the modelling of these components on specific industrial cases in order to define the appropriate level of details; the authors propose an example as demonstration for outlining critical aspects. INTRODUCTION The human modeling is one of the biggest challenges in computer simulation. In effect the human beings represent usually a very fundamental element in complex systems, however their simulation results very difficult due to the high impact of stochastic and individual components. Traditionally this problem has been experienced in relation to military applications of Modelling & Simulation in different areas such as : · Training Simulation · Operation Planning · Operation Support In general sense, and in reference to the first level of complexity (training issue), this issue was partially solved by developments in distributed simulation since the beginning of ’90. In effect the idea to interconnect the old stand-alone simulators, initially by using DIS (Distributed Interactive Simulators), allowed to solve the problem to create complex scenarios for training where the opposite forces was able to react dynamically and with intelligence to the trainees actions. This was obviously a way to turn around the critical problem to develop CGFs (Computer Generated Forces) able to show realistic human capacity in term of tactical decision, competitive and cooperative behavior, etc. However the necessity to include human components in the models of real systems is growing partially due to the evolution of the simulation demand (i.e. simulation applied to social sciences, economics, safety and security) and partially due to the interests in extending their validity ranges for interconnecting objects and federates. Therefore the introduction of these components in simulation models involves significant problems in term of Data Collection, Multidisciplinary Team Working, VV&A (Validation, Verification), Result Reliability. In industrial context the simulation projects have strong constraints related to costs and development times; in this framework it becomes critical to identify guidelines and best practices for defining the proper level of fidelity in order to guarantee success in this sector. The paper proposes an example derived from industrial application where this approach was successfully applied. .....