Preliminary User Studies of A Virtual Reality Medical Training System for Bone Drilling Procedures Hasan Esen, Ken’ichi Yano, Martin Buss  Institute of Automatic Control Engineering, Technische Universit¨at M¨unchen, Munich, Germany, Emails: hasan.esen@ei.tum.de, mb@tum.de  Department of Mechanical and Systems Engineering, Gifu University, Gifu, Japan, Email: yano-k@cc.gifu-u.ac.jp Abstract— In this work, a prototype medical training system (MTS) for teaching bone drilling is proposed. The MTS contains 3D graphical and 3D haptic displays. For teaching purposes, a control algorithm is developed and presented. Results of preliminary user tests suggest that proposed medical training system is a powerful tool for training core skills of a bone drilling procedure. I. INTRODUCTION Classical surgery training methods, such as observing an expert surgeon, experiments on cadavers or animals have some weaknesses. For example observations do not provide with the haptic feeling of the surgery, whereas cadaver or animal experiments introduce ethical problems and they are not realistic enough in many cases. Therefore developing alternative training methods in a virtual environment (VE) has become a challenging research area recently. Although there are several works on developing simulators for minimally invasive surgery (MIS) [1]–[4], there are rather few works concerning surgery for cutting, burring, and drilling of bones. Most of the works in the area of bone surgery simulation deal with reading and transferring the real surgery data and haptic rendering algorithms. Schmidt concentrates on visualization of vertebrae drilling surgery using real CT data [5]. The work of Zorcolo et al. deals with bone dissection and burr cleaning simulation problems [6], whereas Luewer et al. underlines the importance of multi-point based collision detection and volume based modeling for the bone petrous surgery [7]. Some other works discussing important parameters for drilling into bone are [8]–[10]. Taking into account that bone drilling is needed prior to many orthopedical operations and it requires a high surgeon skill, this work is directed to develop a virtual reality (VR) medical training system (MTS) that helps novice surgeon and medical students in training the core skills of a bone drilling operation. These core skills are: Recognizing drilling end - point; applying constant, sufficient but non-excessive thrust force and feeding velocity. Bone drilling forces are investigated by Udiljak et al. and they emphasized that the necessary force to drill into a bone may be as large as 220 N [10]. Especially learning to apply large forces appropriately is crucial for novice surgeons. Therefore in this project, it is aimed to teach as large forces as the used hardware allows. The developed MTS comprises a 3 DOF haptic display and two different graphical user interfaces (GUIs) which are discussed in section II and III respectively. The system improved by adding acoustic feedback that is discussed in section IV. The novel controller algorithm developed by Esen et al. for teaching bone drilling with 1 DOF haptic feedback, is improved for 3 DOF haptic feedback and presented in section V. The concept of the training system can be seen in figure 1. Several user tests are performed to check the developed MTS whether it helps improving the bone drilling skill of the users or not. For this work, haptic, visual, and acoustic feedbacks are all in use during user tests, whereas in previous works acoustic feedback was not available [11]. Visual and Acoustic Feedback Haptic Feedback Fig. 1. Concept of the bone drilling medical training system II. HAPTIC DEVICE: VISHARD3 The haptic device VISHARD3 has been developed at Technical University of Berlin, while all authors were in Berlin [12]. As it is seen in figures 1 and 2, it has 3 active DOF, but there is a possibility to add 3 more passive DOF by an end-effector design. Preliminary user tests are .....